A History of Computer Graphic Modeling
Although punched cards were first used in 1801 to control textile looms, they weren’t used as an input medium for room-sized “computing machines” until 1941. Back then, special typewriter-like devices were used to punch holes through sheets of think paper. These sheets could then be read by computers. These were the first input device to load programs into computers, which, at the time, functioned without concepts we now take for granted like “screens” or “mouse.” To really understand how computers operate today, or key concepts behind computer graphics, all we have to do is study the way they used to function, and how they’ve evolved over time. The history of computer modelling is fascinating. It gives us perspective on how far we’ve come, and what we still have to accomplish. Check out this blog by the Digital School for a complete history lesson and more great articles.
“The foundations of computer graphics can be traced to artistic and mathematical “inventions.” The Greek mathematician Euclid’s formulation of geometry, for example, provided a basis for graphic concepts.Rene Descartes, who developed analytic geometry, delivered a foundation for describing the location and shape of objects in space.James Joseph Sylvester invented matrix notation, which computer graphics use extensively.The true beginning of computer graphics comes from the SAGE computer system, which was designed to support military preparedness. The SAGE workstation had a vector display and light pens that operators would use to pinpoint planes flying over regions of the United States.”