Advances in Video Game Sound
Are you someone who’s interested in Sound Design for Video Games? Or maybe you’re just a hardcore gamer looking to break into the Industry, but not sure where to start? If you’re an audio nut, sound design is a great way to get your foot in the door in the incredibly interesting field of video game design. Video games nowadays are sophisticated and polished, and long past the 8-bit sound and clunky graphics of the 1980s. You can work as a sound designer, composer or even both, depending on which areas of sound design that interest you. There are a many different avenues that can suit you, and one of the best ways to figure which role is better for you is simply to study the technology modern video games use as well as modern video game design. If you’d like to know more about advances in video game sound, try reading this great blog by the Trebas Institute.
“Some game use intelligent, flexible sound chunks that can be assembled and mixed in different combinations depending on a player’s location or current or future actions. The game developers have to figure out which events require which sound to be trigger, or anticipate the player’s input. For example, for a simple sword hit, the audio engine must figure out the impact on the sword and then play an appropriate sound effect. The game doesn’t play the same sound effect if the sword hits an enemy than if it hits a wall. In that sense, the audio engine must constantly be supplied with triggers throughout game play.”
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